With a hands-on approach, I’ve built multiple personal projects entirely from scratch, handling design, systems, optimization, and integration. I’m capable of managing complete game systems independently, turning ideas into fully functional and maintainable experiences without the need for large teams.
I used several open-source modules to build these systems, including Trove, Signal, Fusion, Spring, ProfileService, and others. The entire game is fully modularized and organized using a single-script architecture.
I used open-source modules such as Spring, ProfileService, Trove, and Signal. The entire system is fully modular, supporting future pets and more advanced mechanics.
The visual side is polished, featuring smooth effects and a clean, appealing GUI. All rendered entirely on each client.
The server holds full authority, while the client handles only visual feedback, even before server confirmation. This keeps gameplay smooth, and once validated, the client updates to the correct state.
I also used many open-source modules like Trove, Signal, Spring, Packet, ZonePlus, ProfileService, Sera, t, and others. Check the video for a clearer understanding.
The project was completed in under two weeks without sacrificing professionalism or technical quality: all data is server-validated, logic is organized into reusable ModuleScripts, versioned with Git, and designed to deliver multiple mechanics in the shortest time possible.
It supports automatic addition and removal of objects based on tags or ChildAdded / DescendantAdded events, showing all players or specific players, displaying player names, and controlling the map’s zoom sensitivity when scrolling.
These features, along with many others, allow the minimap to be fully adapted to different gameplay needs.